One of the first things I noticed while playing Spyro The Dragon was its central focus on rewarding the player. For this post, I am technically analyzing the original Spyro The Dragon‘s level design by way of the remastered edition. Although the game was remastered visually, the layout of each level and world were kept the same (Dornbush, 2018). ![]() ![]() ![]() The game was released on Novemfor PlayStation 4 and Xbox One and it was also released for Switch and Windows on September 3, 2019. Due to its popularity and place in the hearts of many gamers, a remaster was developed by Toys For Bob, and the first gameplay trailer was played at E3 2018 (Dayus, 2018). ![]() The original Spyro The Dragon was developed by Insomniac Games and released in 1998 for the PlayStation console.
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